Price is one of the biggest barriers to VR adoption right now. I’ve never met anyone that tried VR and wasn’t blown away by it, but you’d be hard-pressed to just ask a random person on the street and have them understand the difference between the HTC Vive and Oculus Rift. We’re just not there yet as an industry.

Much lower down the list of reasons why most people aren’t buying VR yet is the complicated mess that setup can be. The Vive asks you to set up laser-emitting base stations in opposite corners of your room and the Rift requires at least two cameras to use the headset with the Touch hand controllers, but preferably three or four for true roomscale tracking.

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