At this year’s PlayStation Experience (PSX) I was able to try out a new demo build of Golem for PSVR from Highwire Games. As one of PSVR’s most well-known exclusives that’s been anticipated for multiple years now at this point, I was eager to see how it’s evolved.

For the most part what I saw and played was largely very similar to the demo I first tried all the way back at GDC 2016 almost two years ago. Now, it wasn’t identical. I came face-to-face with one of the game’s motion-captured NPCs (the main character’s father) and took note of some visually wonderful environments, but mechanically and in terms of content it was a very similar demo.

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